notice using the graph in not mandatory you can put your own nodes for blocking etcc. but I suggest to put all animations in a relevant Data Assets,

You need to adapt this logic for each skeleton type that you want to Apply an overlay pose

You need to adapt this logic for each skeleton type that you want to Apply an overlay pose

You use this graph to add pose esthetic overlay or active stance overlay such as blocking shooting etc

Screenshot 2024-04-22 194506.png

Setting up new pose overlay for the different skeletons requires knowledge at least intermidiate experience of blueprint system, but I can show you step-by-step how to do it trough discord.

Screenshot 2024-05-09 204159.png

Related Step by Step Guides:

How to Create new Poses Overlay

Setup: Montage PoseOverlay

Setup: New AnimBP

Setup: Active Stance