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in order to create new pose overlay, create new data asset
choose correct PDA_AnimOverlay depending on the skeleton you are using :
Once created you can fill values:
Place Animation:
You can set the blend weight strength for each bone (I usually do changes at runtime).
Currently, a pose can be applied to a set using the locomotion Stance tag (for esetetic).
Alternatively, it can be applied once the stance is activated, such as while blocking or shooting for (Gameplay).
in char move extension (we call this event on weapons bps)
Once you created the ovelay pose simply place the corresponding data asset in