Notice in your anim bp call parent update.

Simple Setup:

Step 1: Create New Animation Blueprint (ABP)

  1. Open Unreal Engine and go to the Content Browser.
  2. Right-click in the desired folder where you want to create the ABP.
  3. Select Animation > Animation Blueprint.
  4. Choose the appropriate Skeleton for your character and click Create.
  5. Name your new Animation Blueprint (e.g., ABP_Name).

Step 2: Reparent Animation Class

  1. Open your newly created Animation Blueprint.
  2. Go to the Class Settings in the toolbar at the top of the Animation Blueprint editor.
  3. In the Details panel on the right, find the Parent Class setting.
  4. Change the Parent Class to the class, AnimInstanceUniversalLocomotion

Step 3: Place Linked Anim Graph Universal Locomotion

  1. In your Animation Blueprint, go to the Anim Graph.

  2. Right-click to bring up the context menu and select Linked Anim Graphs

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  3. Select Anim grpah and choose Universal Locomotion

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Step 4: Add Tag to Linked Graph