Notice in your anim bp call parent update.
Simple Setup:
Step 1: Create New Animation Blueprint (ABP)
- Open Unreal Engine and go to the Content Browser.
- Right-click in the desired folder where you want to create the ABP.
- Select Animation > Animation Blueprint.
- Choose the appropriate Skeleton for your character and click Create.
- Name your new Animation Blueprint (e.g.,
ABP_Name
).
Step 2: Reparent Animation Class
- Open your newly created Animation Blueprint.
- Go to the Class Settings in the toolbar at the top of the Animation Blueprint editor.
- In the Details panel on the right, find the Parent Class setting.
- Change the Parent Class to the class,
AnimInstanceUniversalLocomotion
Step 3: Place Linked Anim Graph Universal Locomotion
-
In your Animation Blueprint, go to the Anim Graph.
-
Right-click to bring up the context menu and select Linked Anim Graphs

-
Select Anim grpah and choose Universal Locomotion

Step 4: Add Tag to Linked Graph