Setting up Locomotion and Movement system for any type of Creature might result complex task to do in unreal.
Linked Anim Graphs template that allows you to set up any type of creature locomotion. You can use sequences or blend spaces, you can choose the locomotion type that suits your new character . components to manage everything related to movement,(siwmming), possession, and control in/on a Pawn (riding).
Use different locomotion types per gameplay tag stance from simple idle to cycle to motion matching locomotion
from blendspace to sequence-based loco setup.
an overlay pose system that allows you to create new stance poses by overriding a base locomotion set
Switch from direction to rotation-based sequences: Use Direction animations while turing in rotation to movement mode, Use lean belendspace while in strafing in a forward direction.
use both rotation-based animation and directional anim at the same time
a Direction-based update movement.
A push Pawn reaction system that allows to have realistic pawn interactions