Before starting, please be sure to rename your project, plugin name, and have the same name, as having the same name could result in a failed build.

Universal Locomotion is a full Blueprint system, but if you want a more polished editor experience, I recommend downloading and placing this plugin for U5.5 in your project's Plugins folder.

https://drive.google.com/file/d/149jDQ95rQ50XginKEPNoqfLTUvVrjqB0/view?usp=sharing

Steps to Enable the Plugin:

  1. Add the Plugin – Place the downloaded plugin in your project's Plugins directory.

  2. What plugin does for now? – When the editor loads, it will register a custom Slate, allowing you to have custom icons and thumbnails for Some PDA universal Locomotion classes.

  3. Reparent Blueprint Classes – Reparent the Blueprint classes to PDA_. C++ classes

      Here is  the list:
    
        PDA_AnimSet C++ for base to PDA_LocomotionAnimSet
    
        PDA_AnimOerlay C++  to PDA_LocomotionAnimOverlay
    
        PDA_MovementSettings  C++to PDA_MovementDataSettings
    
        PDA_MovementCrouchSettings C++ to PDA_MovementDataCrouchSettings
    

https://youtu.be/ZmtPQ-4BeKs

This will enhance the editor's visuals, making it easier to work with.