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The system uses a gameplay tag to switch the Locomotion set and Movement Data, all tags are stored in the Locomotion tag table. and they are applied using

AC_LocomotionTagManager

Add locomotion tag per stance is a simple process:

https://jumpshare.com/embed/JSSp4TuLFMJo5eGiKAAM

add: locomotion.stance.nameofstance

In the locomotion tag manager component you can add new

PDA_MovementSettings

for the new stance

open the character blueprint or the component and add in the array the movement settings that should be applied:

https://jumpshare.com/embed/ETr0NAnI52Q0Xq7CXtg1

Screenshot 2024-05-07 130231.png

you apply new tag and settings by calling this event when equipping a weapon or using an ability: