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The system uses a gameplay tag to switch the Locomotion set and Movement Data, all tags are stored in the Locomotion tag table. and they are applied using
Add locomotion tag per stance is a simple process:
https://jumpshare.com/embed/JSSp4TuLFMJo5eGiKAAM
add: locomotion.stance.nameofstance
In the locomotion tag manager component you can add new
for the new stance
open the character blueprint or the component and add in the array the movement settings that should be applied:
https://jumpshare.com/embed/ETr0NAnI52Q0Xq7CXtg1
you apply new tag and settings by calling this event when equipping a weapon or using an ability: