T IS IMPORTANT TO APPLY NEW MOVEMENT Settings with increased braking deceleration if your stop animations have minimal distance curve data.
setting up stop animation is really simple, as for start put the most relevant stop animation and apply anim autos ettings and distance modifier to your animation.
Notice if don’t use stop animations using cycle locomotion type and cycle type sequence, you can enable use blendspace cycle stop.
if you enable that when char stop accelerating the blendspace will be taken as relevant animation so you can use sequence and still have a smooth blend to idle thanks to the blendspace(controlled).
see the difference.
before after
Ps if you enable stride warping result will improve in both scenarios